About
Jupiter
Jupiter is being created as a C4 world for players who want classic Lineage II without unnecessary routine and pointless progress delays. The core idea is simple: keep the old-school atmosphere, but remove what gets in the way of playing, gathering clans, fighting for epics and enjoying PvP and progression.
Rates and progression
Faster to the game, less routine
Experience and adena rates are set to x10, while raid boss drops and spoil use x5 rates. This makes progression, resource gathering and gearing comfortable without the feeling that you are constantly surviving instead of playing.
Most quests are also adjusted to x5 quest item drops, so important progression stages do not turn into repetitive and stretched-out grinding.
All characters receive SoE, potions and some adena at the start. A return skill has also been added for everyone.
The in-game shop offers items up to B-grade inclusive, plus consumables. Even players who prefer earning nobility manually will find a nice bonus with reagent crafting.
Epics and control
Transparent boss hunting
Epic bosses respawn within fixed time windows.
Queen Ant - daily from 19:00 to 20:00
Core & Orfen - every other day from 18:00 to 19:00
Zaken - every 3 days from 19:00 to 20:00
Baium - every 5 days from 20:00 to 22:00
Antharas - every 7 days from 20:00 to 23:00
Valakas - every 11 days at fixed 21:00
The command is also available: .epic, it lets you quickly check current epic status and the next respawn start time.
Buffs and comfort
Convenience without extra limits
The server supports 26 buff slots and up to 6 buff schemes, so you can quickly prepare sets for farming, PvP, sieges or epics without constant manual setup.
Hot Springs effects at the buffer update correctly on rebuff, so you can focus on what matters.
When using the buffer, anti-buff shield is ignored, and inside party, clan and alliance PvP you can safely apply Noblesse without unwanted buffs. This makes mass fights and combat preparation cleaner and more convenient.
Sieges and PvP
Prime time for real competition
All castle sieges take place at 20:00 Moscow time, so key server events land in a comfortable evening prime time and gather maximum online.
PvP zones are enabled at all epic bosses, so fights for important objectives stay active, fair and based on clan strength rather than random loopholes.
Economy and inventory
Less trash, more value
Scrolls of Enchant and Books of Giants stack, so inventory and warehouse space are not cluttered with piles of identical items.
Arrows and books have been removed from drops, making farming cleaner and rewards feel useful instead of filled with secondary junk.
Inventory size has been increased.
Part of the tax from GM Shop purchases goes to the castle owner, and S-grade enchant scrolls have been added to castles. This makes castle ownership more valuable and sieges important not only for status, but also for real in-game benefit.
Clans and social play
Easier roster building and better tempo
Clan penalties are reduced so players can rebuild rosters, return to active play and avoid losing too much time to overly strict restrictions.
The server configuration as a whole is aimed at encouraging live team play, fights for content and stable online, not artificial barriers at every step of progression.